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Mount And Blade Voice Commands

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The Mount&Blade Repository is a file hosting site for the game Mount&Blade. Download mods, guides, maps, and more for the game. Share your own creations with the M&B Community! Voice command list Standard: advance ten paces bag them blunt weapon only blunts charge dismount don't move fall back fall back ten paces fire fire at will. Mount & Blade: Warband, Adding Faction Click here to order your Mount and Blade Warband server with Citadel today! This article will show you how to add factions to your server.

  1. Mount And Blade Bannerlord Voice Commands
  2. Mount And Blade Bannerlord Voice Commands
And

Mount And Blade Bannerlord Voice Commands

  1. This Mount & Blade: Warband Multiplayer Guide introduces you to the character and server setup options for the game. There is also info on the faction choice, loadout and in game controls to help you get started with the multiplayer modes in M&B Warband.
  2. Mount And Blade Voice Commands Pc Now, before you all say this has been done already, I know. But I felt the other other version of this was a little under loved, some commands were not right, there were too many and most importantly there was not a version for Napoleonic Wars.
  3. Traditionally, Mount and Blade has had you using the function keys on your keyboard to issue commands, but a Mount and Blade 2: Bannerlord mod has introduced voice commands, and they are proving a very effective way for controlling your forces in the thick of battle.
Dec 28th, 2014
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  1. <gavpi>
  2. <VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='>
  3. <Action type='KeyDown' value='F4' />
  4. <Action type='KeyUp' value='F4' />
  5. <Action type='KeyDown' value='F1' />
  6. <Action type='KeyUp' value='F1' />
  7. <VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='>
  8. <Action type='KeyDown' value='F4' />
  9. <Action type='KeyUp' value='F4' />
  10. <Action type='KeyDown' value='F2' />
  11. <Action type='KeyUp' value='F2' />
  12. <VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='>
  13. <Action type='KeyDown' value='F1' />
  14. <Action type='KeyUp' value='F1' />
  15. <Action type='KeyDown' value='F1' />
  16. <Action type='KeyUp' value='F1' />
  17. <VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='>
  18. <Action type='KeyDown' value='F1' />
  19. <Action type='KeyUp' value='F1' />
  20. <Action type='KeyDown' value='F2' />
  21. <Action type='KeyUp' value='F2' />
  22. <VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='>
  23. <Action type='KeyDown' value='F1' />
  24. <Action type='KeyUp' value='F1' />
  25. <Action type='KeyDown' value='F3' />
  26. <Action type='KeyUp' value='F3' />
  27. <VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='>
  28. <Action type='KeyDown' value='F1' />
  29. <Action type='KeyUp' value='F1' />
  30. <Action type='KeyDown' value='F4' />
  31. <Action type='KeyUp' value='F4' />
  32. <VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='>
  33. <Action type='KeyDown' value='F1' />
  34. <Action type='KeyUp' value='F1' />
  35. <Action type='KeyDown' value='F5' />
  36. <Action type='KeyUp' value='F5' />
  37. <VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='>
  38. <Action type='KeyDown' value='F1' />
  39. <Action type='KeyUp' value='F1' />
  40. <Action type='KeyDown' value='F6' />
  41. <Action type='KeyUp' value='F6' />
  42. <VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='>
  43. <Action type='KeyDown' value='F1' />
  44. <Action type='KeyUp' value='F1' />
  45. <Action type='KeyDown' value='F7' />
  46. <Action type='KeyUp' value='F7' />
  47. <VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='>
  48. <Action type='KeyDown' value='F2' />
  49. <Action type='KeyUp' value='F2' />
  50. <Action type='KeyDown' value='F1' />
  51. <Action type='KeyUp' value='F1' />
  52. <VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='>
  53. <Action type='KeyDown' value='F2' />
  54. <Action type='KeyUp' value='F2' />
  55. <Action type='KeyDown' value='F3' />
  56. <Action type='KeyUp' value='F3' />
  57. <VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='>
  58. <Action type='KeyDown' value='F2' />
  59. <Action type='KeyUp' value='F2' />
  60. <Action type='KeyDown' value='F6' />
  61. <Action type='KeyUp' value='F6' />
  62. <VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='>
  63. <Action type='KeyDown' value='F2' />
  64. <Action type='KeyUp' value='F2' />
  65. <Action type='KeyDown' value='F7' />
  66. <Action type='KeyUp' value='F7' />
  67. <VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='>
  68. <Action type='KeyDown' value='F3' />
  69. <Action type='KeyUp' value='F3' />
  70. <Action type='KeyDown' value='F2' />
  71. <Action type='KeyUp' value='F2' />
  72. <VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='>
  73. <Action type='KeyDown' value='F3' />
  74. <Action type='KeyUp' value='F3' />
  75. <Action type='KeyDown' value='F4' />
  76. <Action type='KeyUp' value='F4' />
  77. <VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='>
  78. <Action type='KeyDown' value='F3' />
  79. <Action type='KeyUp' value='F3' />
  80. <Action type='KeyDown' value='F3' />
  81. <Action type='KeyUp' value='F3' />
  82. <VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='>
  83. <Action type='KeyDown' value='F3' />
  84. <Action type='KeyUp' value='F3' />
  85. <Action type='KeyDown' value='F5' />
  86. <Action type='KeyUp' value='F5' />
  87. <VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='>
  88. <Action type='KeyDown' value='F4' />
  89. <Action type='KeyUp' value='F4' />
  90. <Action type='KeyDown' value='F1' />
  91. <Action type='KeyUp' value='F1' />
  92. <VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='>
  93. <Action type='KeyDown' value='F4' />
  94. <Action type='KeyUp' value='F4' />
  95. <Action type='KeyDown' value='F2' />
  96. <Action type='KeyUp' value='F2' />
  97. <VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='>
  98. <Action type='KeyDown' value='F4' />
  99. <Action type='KeyUp' value='F4' />
  100. <Action type='KeyDown' value='F3' />
  101. <Action type='KeyUp' value='F3' />
  102. <VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='>
  103. <Action type='KeyDown' value='F4' />
  104. <Action type='KeyUp' value='F4' />
  105. <Action type='KeyDown' value='F4' />
  106. <Action type='KeyUp' value='F4' />
  107. <VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='>
  108. <Action type='KeyDown' value='F4' />
  109. <Action type='KeyUp' value='F4' />
  110. <Action type='KeyDown' value='F5' />
  111. <Action type='KeyUp' value='F5' />
  112. <VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='>
  113. <Action type='KeyDown' value='F4' />
  114. <Action type='KeyUp' value='F4' />
  115. <Action type='KeyDown' value='F6' />
  116. <Action type='KeyUp' value='F6' />
  117. <VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='>
  118. <Action type='KeyUp' value='F3' />
  119. <Action type='KeyDown' value='F1' />
  120. </VI_Action_Sequence>
  121. <VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='>
  122. <Action type='KeyUp' value='F3' />
  123. <Action type='KeyDown' value='F2' />
  124. </VI_Action_Sequence>
  125. <VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='>
  126. <VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' />
  127. <VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='>
  128. <VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' />
  129. <VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='>
  130. <VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' />
  131. <VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='>
  132. <VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' />
  133. <VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='>
  134. <VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' />
  135. <VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='>
  136. <VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' />
  137. <VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='>
  138. <VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' />
  139. <VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='>
  140. <VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' />
  141. <VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='>
  142. <VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' />
  143. <VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='>
  144. <VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' />
  145. <VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='>
  146. <VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' />
  147. <VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='>
  148. <VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' />
  149. <VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='>
  150. <VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' />
  151. <VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='>
  152. <VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' />
  153. <VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='>
  154. <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
  155. <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
  156. <VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' />
  157. <VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='>
  158. <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
  159. <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
  160. <VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' />
  161. <VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='>
  162. <VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' />
  163. <VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='>
  164. <VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' />
  165. <VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='>
  166. <VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' />
  167. <VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='>
  168. <VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' />
  169. <VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='>
  170. <VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' />
  171. <VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='>
  172. <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
  173. <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
  174. <VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='>
  175. <VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' />
  176. </gavpi>

Mount And Blade Bannerlord Voice Commands

<?xml version='1.0' encoding='utf-8'?> <gavpi> <VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Using melee' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Using ranged' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Hold position' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Follow me' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Charge' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Stand Ground' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> </VI_Action_Sequence> <VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='> <Action type='Speak' value='retreat' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F5' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F5' /> </VI_Action_Sequence> <VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='> <Action type='Speak' value='advance' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F6' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F6' /> </VI_Action_Sequence> <VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='> <Action type='Speak' value='fall back' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F7' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F7' /> </VI_Action_Sequence> <VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='> <Action type='Speak' value='form one row' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='> <Action type='Speak' value='form three rows' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='> <Action type='Speak' value='spread out' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F6' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F6' /> </VI_Action_Sequence> <VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='> <Action type='Speak' value='stand close' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F7' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F7' /> </VI_Action_Sequence> <VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='> <Action type='Speak' value='middle fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> </VI_Action_Sequence> <VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='> <Action type='Speak' value='left fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='> <Action type='Speak' value='right fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F5' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F5' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use melee' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use range' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use blunt' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use any' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='> <Action type='Speak' value='mount' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F5' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F5' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='> <Action type='Speak' value='dismount' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F6' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F6' /> </VI_Action_Sequence> <VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='> <Action type='KeyDown' value='F3' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='> <Action type='KeyDown' value='F3' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='> <VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='> <VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='> <VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='> <VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='> <VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='> <VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='> <VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='> <VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='> <VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='> <VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='> <VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='> <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='> <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='> <VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='> <VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> </gavpi>



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