<gavpi>
<VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<Action type='KeyDown' value='F5' />
<Action type='KeyUp' value='F5' />
<VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<Action type='KeyDown' value='F6' />
<Action type='KeyUp' value='F6' />
<VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<Action type='KeyDown' value='F7' />
<Action type='KeyUp' value='F7' />
<VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<Action type='KeyDown' value='F6' />
<Action type='KeyUp' value='F6' />
<VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<Action type='KeyDown' value='F7' />
<Action type='KeyUp' value='F7' />
<VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<Action type='KeyDown' value='F5' />
<Action type='KeyUp' value='F5' />
<VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F1' />
<Action type='KeyUp' value='F1' />
<VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F2' />
<Action type='KeyUp' value='F2' />
<VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F3' />
<Action type='KeyUp' value='F3' />
<VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F5' />
<Action type='KeyUp' value='F5' />
<VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='>
<Action type='KeyDown' value='F4' />
<Action type='KeyUp' value='F4' />
<Action type='KeyDown' value='F6' />
<Action type='KeyUp' value='F6' />
<VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='>
<Action type='KeyUp' value='F3' />
<Action type='KeyDown' value='F1' />
</VI_Action_Sequence>
<VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='>
<Action type='KeyUp' value='F3' />
<Action type='KeyDown' value='F2' />
</VI_Action_Sequence>
<VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='>
<VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='>
<VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='>
<VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='>
<VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='>
<VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='>
<VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='>
<VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='>
<VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='>
<VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='>
<VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
<VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
<VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
<VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
<VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='>
<VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='>
<VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='>
<VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='>
<VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='>
<VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
<VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
<VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='>
<VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' />
</gavpi>
<?xml version='1.0' encoding='utf-8'?> <gavpi> <VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Using melee' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Using ranged' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Hold position' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Follow me' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Charge' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Stand Ground' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> </VI_Action_Sequence> <VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='> <Action type='Speak' value='retreat' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F5' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F5' /> </VI_Action_Sequence> <VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='> <Action type='Speak' value='advance' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F6' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F6' /> </VI_Action_Sequence> <VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='> <Action type='Speak' value='fall back' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F7' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F7' /> </VI_Action_Sequence> <VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='> <Action type='Speak' value='form one row' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='> <Action type='Speak' value='form three rows' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='> <Action type='Speak' value='spread out' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F6' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F6' /> </VI_Action_Sequence> <VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='> <Action type='Speak' value='stand close' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F7' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F7' /> </VI_Action_Sequence> <VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='> <Action type='Speak' value='Fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='> <Action type='Speak' value='middle fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> </VI_Action_Sequence> <VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='> <Action type='Speak' value='left fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='> <Action type='Speak' value='right fire' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F5' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F5' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use melee' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use range' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use blunt' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F3' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='> <Action type='Speak' value='use any' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='> <Action type='Speak' value='mount' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F5' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F5' /> </VI_Action_Sequence> <VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='> <Action type='Speak' value='dismount' /> <Action type='KeyDown' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F4' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F6' /> <Action type='Wait' value='50' /> <Action type='KeyUp' value='F6' /> </VI_Action_Sequence> <VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='> <Action type='KeyDown' value='F3' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F1' /> <Action type='KeyUp' value='F1' /> </VI_Action_Sequence> <VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='> <Action type='KeyDown' value='F3' /> <Action type='KeyUp' value='F3' /> <Action type='Wait' value='50' /> <Action type='KeyDown' value='F2' /> <Action type='KeyUp' value='F2' /> </VI_Action_Sequence> <VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='> <VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='> <VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='> <VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='> <VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='> <VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='> <VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='> <VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='> <VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='> <VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='> <VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='> <VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='> <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='> <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='> <VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='> <VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='> <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' /> <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> <VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='> <VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' /> </VI_Trigger> </gavpi>